
This is in addition to other uses, such as the Xbox One. This is because Windows remains the most popular operating system on computer desktops. With its pros and cons, downloading DirectX has since become the most common option. The advantages of its interface were a more efficient use of hardware, a standard multi-platform royalty-free API and no restriction to a single operating system, as was the case with DirectX and Windows.

However, there were competitors such as OpenGL, which earned a good reputation. Although it got off to a slow start, the popularity of downloading DirectX began increasing. Thus, in June 1996 the first version of DirectX was born, available for Windows 95 and NT 4.0. DirectMusic to interact with music tracks.But always quick to detect the needs of the user, Microsoft found a way to offer game developers a tool for direct access to hardware resources in Windows.DirectInput to process data from the mouse, keyboard, and pad.Direct Graphics to obtain 3D representations of flat images.Direct3D to develop three-dimensional graphics.In this API, we'll find the following components: With this version, video game graphics took a giant quality leap. The result: graphics that are much more realistic. Regarding previous versions of the likes of DirectX 9 and DirectX 10, it offers us a greater efficiency making the most of the modern processors and greater sophistication in terms of textures and shadows. It brought along the graphical and audio technology for many of the most stunning PC games that we've played over the last few years. Version 11 of DirectX: greater realismĭirectX has gradually evolved since then and its eleventh version, DirectX 11, released in October of 2009 is used on Windows Vista, Windows 8, Windows 8 and 8.1, and Windows 10. With such an increase in the multimedia possibilities, Microsoft decided to launch DirectX, a collection of API's aimed at developers in order to simplify the development of software.

Back then, the release of Windows 95 meant an important step forward in multimedia capacity, especially in video games.
